Does Every Company Need a Robert Scoble? (infographic)
What I learned in 2010 can be summed up in one individual Except for reading the occasional year end articles (notables include Kotadia, Maggie Fox, McAfee) I typically skip the tradition of trying to summarize an entire year in 10 bullet points. The Enterprise 2.0/Social Business space is just too dynamic with many starts, stops [...]
Why is Quora Censoring our Questions and Answers?
Answer: They are too smart for their own good and not smart enough for everyone else’s. Molly Ivins once quipped, “The strongest human emotion is neither love nor hate. It is one person’s desire to f#ck with another person’s copy” Well we’re not talking Farenheit 451, more like a quarter of that temperature but complaints [...]
Have any companies successfully deployed game mechanics in enterprise situations?
Game mechanics are a popular subject these days. With good reason, as they have an important role in the future of participation and work. Which was covered here previously in Reputation and Game Mechanics Are the Future of Social Software. Seeing the uptick of game mechanics in leading edge consumer apps, curiosity not surprisingly turns [...]
Product Design for Iterative Processes
Everybody has some portion of their life that is repetitive. For these cases we want software that is optimized for massive iteration.I recently wrote a post about design simplicity where I encouraged technology design teams to think about “designing for the novice, configuring for the pro” users. I wrote this post because I feel that too [...]
Design for the Novice, Configure for the Pro
I recently wrote about my philosophy of minimalism that “less is more” with the mantra “when in doubt, leave it out.” I’ve had a long-standing rule of thumb in product design, which I call “design for the novice, configure for the pro.” I started saying this back in 2001/02, long before the era of Web [...]